>>/5333/
[Okay let's do this.]
You walk, skip, run, everything you reasonably can to get back to the trail where you were ambushed earlier yet careful not to run into an ambush (no disadvantage).
[14:00] [1d20=19,15,20] [1d20+5=15]
Cat smells something as you pass by a group of trees, she looks around and then Ashley notices her and joins the hunt. They spot the source in one of the high branches of a tree, something leather is hanging over a branch. Cat climbs up and finds a belt pouch, a cloak, and an interesting looking dagger.
[The following items are discovered.]
-Jagged Elvish Dagger with a royal seal embossed on the blade. There is a magic signature but you can't identify it.
-Sweet smelling Lembas bread 4 rations worth weighing half as much as a regular ration.
-A dark red cloak with a royal patch, covered in blood spatters.
-The belt pouch that can hold 10 lbs and weighs a pound.
-A waterskin with a broken strap 2 lbs of water still in it.
-A coin purse with 2 gold, 5 silver, and 30 copper.
-A royal identification plate that's been mangled to the point it's unreadable.
[Possible interaction #1]
After collecting the items, you continue.
[1d20=4,19,1] [1d20+6=9]
Almost exactly where you were ambushed last time you smell the unmistakable stink of goblins.
[1d20=2,4,6,4,3] You hide about 50ft away, you spot one up a tree, then two more and a fourth, then realize there's also a hobgoblin again.
You can try to sneak around them and head North to their base to avoid becoming weakened for the base assault or fight them now to prevent reinforcements
[REQUIRED INTERACTION]