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> The only "problem" with it is that it doesn't make players ready for MP. And I still remember the times this wasn't a flaw of a game.

Those days were rad.

You got two very different experiences: in one, you got involved in the setting, no matter how poor the writing or AI; and in the other, you hung out with your m8s. 

I'm not going to bullshit and say that every game got that balance right, but a lot of devs publishers seem to have given up on even trying to seek it out.