fe.settings:getUserBoardSettings - non array given[kc] - Endchan Magrathea
 >>/12633/
> Can I assume that folks here know how world in this game looks like?
I have some understanding, yes.

 >>/12635/
What people generally think about MAGUS is that the world itself and some things in it are overinflated to borderline ridiculous. For example the greatest city on the continent has 200 m wide ancient walls with caverns and dungeons.

Strange mechanics are good they show that the creators tried to be original at least.
Also:
> Teksas

 >>/12636/
> is it hard to learn
Depends. This is the easiest way to learn: read the rulebook once, then create a character with an experienced player/KM, then play it with an experienced KM and get used to everything gradually.
There are 1488 rules for battles (several situation modifiers for example) which is intimidating at first. A good KM will tell diverse stories showing other and other aspects of the game. For example one story could revolve around some disease (the PCs have to save a village from a Witchmaster's curse) or another around poisons (the PCs have to assassinate some noble) and this way the players can grasp the mechanics not by learning the rulebooks by heart but with enjoyable gameplay.
Of course some people prefer the hard way but lots of other people are shied away by that.

 >>/12642/
> strange board games are creepy for non-knower.
Oh yeah.
> Fun fact: we had IT substitute teacher...
A celebrity. Who would have thought.