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>>/12867/
A local spinoff named "War" was launched in the 70s and has since become quite popular. Its pieces are abstract and it vaguely seeks to represent modern warfare, but as far as I know the mechanics are very similar.
There's a sequel with planes and improved aesthetics, a 4-player version with a prettier map set in the Mediterranean with actual soldier figures instead of tiny cilinders, a luxury edition with infantry and armor miniatures and a very simple card game edition that's only notable for its "special cards" with perks such as instant defensive/offensive victory or peeking on another player's cards.
A victim of mugging and home invasion also designed an unofficial meme version depicting gang warfare and law enforcement in Rio de Janeiro's neighborhoods.
Risk itself is a relatively recent introduction into the national market and is an actual Hasbro product, unlike War, created by four autists who made their own board game company (Grow)and released it as their first product. I've never played the actual Risk.
I've played both the core game and some homebrew variants, though a lack of suitable playing partners and time means my last match was a long time ago. But it has acted as a sort of gateway drug: the game's simplicity left me hungry for more, and so I delved into trying to devise more complex variants (sadly, all of my attempts failed) and reading into military history and other wargames. I should write some more about them, because I'm fascinated by this subject.