Tikal_board_game jpg
(299.4 KB, 648x442)
tikal jpg
(317.97 KB, 1550x990)
Tried Tikal this weekend. Pretty cozy game for 2-4 players.
Background story: archaeologists compete at the Mayan temple Tikal who can dig up the most temples and gather the most treasure.
The gameplay relies less on luck (no dice rolling) and more on planning and tactics/strategy.
The layout of the board is created by the players on the fly, they choose the hexa tile cards from ordered piles (this is one source of randomness) at the beginning of every turn then they spend 10 action points on different tasks: movement, excavation, treasure gathering, camp building and temple guarding.
The other source of randomness is how the treasure is distributed on the map. Certain tile cards have treasure marks (2-4) and the players draw blindly so the treasure tokens are chosen randomly.
How many points are earned depends on the treasure gathered and temple secured. Temples has levels which can be increased by excavation, the points one get for a temple equals with this level. The players secure temples with their workers ofc.
Workers and one archaeologists get on the map via camps serving as entrances they start their journey on the map from these. There's one main camp everyone can use and all players can set up two camps of their own elsewhere.
Basically that's it.