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Fifth Era jpg
(3.92 MB, 2160x3026)
(3.92 MB, 2160x3026)
A new power arose in the North. About 17.000 B.P. the Kyr people sailed here on large ships from the continent of Calowyn. They defeated Cranta, conquered her lands and founded a new Empire. Their culture became the basis of the present day Human cultures in the North, and had large influence on the Southrons too. The sames was with their magical practice. The Dwarves - whom I haven't talked about yet, because the authors made this event the first sure data on them, they are older race tho, about the same age as the Elves - fought them and were defeated, after they lost their footholds in the far north they retreated back to Beriquel, that big island north of Ynev. In 7-6.000 B.P. the Demonic Old-Empire fell, only Old-Godon left but that remained small and vegetable for a long time. The humans living on the edge of the desert Taba-el-Ibara start to build their first states led by the Janns, some blanda upp went down between them and Jad people took shape. Their first successful state was Al Abadana which is still the leading country there two eras later. The Jad states' main exports are thieves, banking houses and narcotics which they transport to Krán. But they aren't really an ally for Krán as they come to good terms with the Pyar states few thousand years later. The Jad religion is also a derivative of the Jenn religion with three main gods and some smaller deities. For the Kyrs the end came with the return of Orwella, Lady of Decay and Demise. The Kyrian leadership split and She started to back the dissenters and created more Orcs. The wars took 500 years, then the greatest magicians of the Kyr Empire and some dragon riders from Anuria defeated the Lady of Horrors and expelled her from the Material Plane, but they couldn't save Kyria - which fell about 3000 B.P. During the war the magic they used tore the fabric of the Material Plane and created the Cursed Country. The Cursed Country is a magical place but not inhabited by fairies and rainbow unicorns. It's marshes and deserts and jungles and killer plants and monsters and magical radiation and mirages make you mad. Or whatever a malevolent DM can come up with, like blood sucking fairies and acid pissing rainbow unicorns. Hundreds of thousands of people fled to South. 200 years later the Orcs settled in Gro-Ugon.