>>/38790/
> The territories need names and output numbers, if I understand it correctly.
They need a name - for consistency, the most populous city within them -, an output number - it's used for random determination so any method will do - an economic value/unit output and possibly an assigned continent, but I have not yet thought of how continents would be used. It also needs connections with other territories and each connection needs a width.
>>/38784/
As the map is shared in-board as a .png pieces might make things needlessly complicated. If it's right in the middle of a territory you can just wipe it away and paste a new one, but what if it's partially over a border? For simplicity I'd use splotches.
The protocol for a player's turn is the following phases:
0) Verify if neighboring independent powers can launch any offensive and calculate them if possible.
1) Issue attack orders, roll the dice and calculate results (everyone has the spreadsheet on hand). There are two orders available, "Attack" (unit moves into the territory if successful during Maneuver phase) and "Support Attack" (unit stays where it is regardless of Maneuver but otherwise contributes normally to calculation).
Orders must be submitted as:
[Attacking province] [Number of units] [Order type] -> [Attacked province]
Ex:
São Paulo 3 Support Attack -> Buenos Aires
Nuuk 1 Attack -> Reykjavik
2)Produce units. Territories conquered on phase 1 do not count for counting economic output. The economic output necessary for production must come from territories with a continuous connection through friendly territories to the final territory, but the "line of supply" can also be drawn through uncontrolled territories through which the player has Transit Rights.
The format is "[Territory] Build [Number of units]" Ex: "Perth Build 2".
3) Move units. Same restrictions of continuous territory apply. Format is "[Origin] Move [Number of units] -> [Destination]" Ex: Perth Move 1 -> Sydney
4) Grant Transit Rights to a specific player over specific territories for his following turn. Those allow him to trace movement and production through those territories. If earlier on phase 1 the receiving player attacked the granting player, he loses the Transit Rights.
The format is "[Territory] Transit Rights [Player]".
So a post must contain:
1)
[all orders]
2)
[all orders]
3)
[all orders]
4)
[all orders]