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 >>/43658/
> All the WWII talks made me look up how various Panzer General clone/remake projects are going. Open General looks very promising. Runs fine on Wine. However the amount of campaigns, maps, units are confusing, with little to no explanation of stuff.

OpenPanzer/PanzerMarshal looks interesting. It has art from Open General but runs from web browser. Yes, web browsers are shit, but at least it runs fine and fast.

http://panzermarshal.com/

> I think my problem with AoE is that making a C&C clone in that setting is unappealing.

It looks too strange and unrealistic. Even first C&C was more realistically looking. Considering open source clones, there is 0 A.D. - https://play0ad.com/

Pretty good game from first look for those who like AoE.

 >>/43657/
> Enlisted kind of does the opposite, the game is far more CoD/Battlefield like with small compact maps and fast gameplay

In some kind of games realism is direct counterpart of playability. Especially in FPS for infantry. You sit 20 minutes in some trench, then one artillery shell comes from unknown place and you are dead. Who would play this except few autists? Another reason is established genre and style - people already expect some specific balanced competitive gameplay, and some really different would be commercial fail.

For those who want realism there is Flashpoint series and Arma. Hardcore players have communities where they play modded Arma (with realistic maps where you mark points by yourself, no HUDs etc, realistic voice/radio ranges and frequences), but it is pretty time consuming task, and may be not entertaining. You need sophisticated team training before.

Good example of such gameplay from commander perspective: https://youtube.com/watch?v=jse3cFnJS28 (in Russian, sorry).