>>/46269/
> Double Dragon
Classic how I heard. How does the control feels? At many console games they fucked up the controls (like lag, or nonsense button configs), is the Dendy suffers more on this field, or as good as any or even better?

 >>/45715/
Got some pack, Megaton Edition, has the Hawaii thingy too.
It's weird to see that enemies and bunch of objects are just a flat piece of "cardboards" when looking at them from an angle. In original duke back then with no mouse (perhaps we were idiots to figure out how to activate/configure the mouse), you could only see them in level, or not at all if they were below/above you. No way of looking up (unless you fiddled with the keyboard), so auto-aim helping thingy was on so one could shoot up if the target was above the crosshair. Also nice curve in rpg projectile flight when one left a shot go while jumping. I'm not sure I'm making sense now, but doesn't matter.