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>>/44687/
> GTA
>>/44688/
> I'm fine with the protags. But frankly, the player have to commit so much dirty acts... he can't be really likeable fellow.
Lemme see. I believes every GTA character represents a different thing / era / character type. Which in turn helps make each game memorable and likeable with users
GTA 1 and GTA 2: haven't played em yet
GTA III: First 3d game. Claude is a stoic quiet type. A blank canvas for users basically
Vice city: A real manly man and go getter. Doesn't take shittenings from anybody. But also with an engrossing backstory full of ups and downs
San Andreas: A lil depressed but a little cocky sometimes. He's basically the The Hero with a Thousand Faces in regards to storytelling. And he follows that format really well. It's no wonder why he's a franchise favorite
Liberty City stories: A return to basics. More tough guy mobster character
Vice City Stories: A Greek tragedy esque character. Destined to perish no matter what he does
GTA IV: Also tragic sometime
Lost and the Damned: Tough biker type. But wasn't as fleshed out character wise compared to other characters in the franchise
Ballad of Gay Tony: Mehhh. Kinda generic. A prototype GTA V character looking back at him
GTA V: As plain and generic as characters can get. An one raly unlikelable 2edgy4me one added to it. It's no wonder keins bought that one en masse at such a large scale
GTA VI: Unfortunately I feel that it'll be a rehash / repaint from all GTA V in terms of character development. It made Rockstar loads e money so that's pretty much how most future main characters in the franchise would look like