>>/51827/
I have not gotten too much further since then.
I coloured her, rigged her, made some animations and then imported her to unreal. The animations were more of a practice test(well the whole character is to degree) so they were just a quite bad and simple walking and running animation. But I set that up and managed to make a playable character from it in Unreal. I had to mess around a bit after then to do some trouble shooting.
For example her Shoulder joint was in a weird place which meant that her arms don't rotate as they should which means they looked shorter than they should be when she stands with her hands by her sides. So I had to redo that as well as fix some other issues. Here is the old model. Spoilered because she is nude.