>>/52013/
> Has this ever happened to you bernds?
No. I rarely play multiplayer. And wouldn't consider playing GTA multiplayer.
> ps
I also don't play on consoles.
> All of the clothes are available from the start of the game
That would be nice feature.
> Storyline with 2 players
Interesting. Now I would consider MP.
> Accessible interiors
Cool. Sometimes I wished I could enter some buildings.
> Second player has a skin selector
Second player should be Cesar
> Both players can drive vehicles at the same time
Very cool.
>>/52014/
Oh we talked about OpenMW some time ago, I installed and tried it, with mods too.
The main thing with that engine is that it's cross platform, so can run Morrow natively on Linux!
I think they made many improvements since I played, although I'm not sure what, and if it gives that much in the feel of the game.
I dunno if outdated. Perhaps the models of the "actors" (NPCs and monsters), the level of detail of the faces, this is graphical issue mainly I think. Models, skins, animation.
Another thing would be the activity of settlements, people standing still, the settlements aren't alive. Tho I think there are mods that offer solution to that.
What it needs is these. NPCs with schedules, all with their jobs, past times and beds. This also means more houses - both residential and workplaces.
Another thing, that NPCs don't talk, but make 'em talk would need voice actors. Perhaps with generative AI this could be resolved, not satisfactory, but passably at least.