>>/416/
> How large is the git history?
No idea how to show this. Not a git wizard and google says nothing.
The quakeC code diff size is 23M however, if that helps.
> At what point was ChaosEsque Anthology forked from Xonotic?
Xonotic itself was a fork that was in-part socially engineered by the main Chaos-Esque dev.
Said dev had been wispering in the ear of the 2nd in command of the Nexuiz devs for some time; asking for a fork.
Once a inflection point was reached said 2nd in command did the will of the Chaos-Esque anthology dev, by his own self-will.
Chaos-Esque was officially forked from Xonotic in 2012, though there are maps by the main dev that date from 2008.
> Is ChaosEsque Anthology's development history forked off Xonotic's (good)
This would require fore-knowlege of git and caring about such things.
Being a good cyber-citizen and such. Ofcourse this was not done.
> or did you import some Xonotic snapshot and started from there (stupid)?
Development simply split off, no re-mergers since 2012.
It's been petal to the metal never looking back from the moment it was forked.
When something is coveted from xonotic it is hand "patched" in
(actually rewritten because the quake-C dialects are completely different now,
this is no hurdle for X:CE)
Anything ChaosEsque Desires from Xonotic it rips off at will.
This never takes more than a day.
Same goes for any GPL'd non-standard branch of Xonotic.
X:CE feeds from other opensource sources aswell: blendswap, opengame art, other opensource games...
It's as if all these other people are simply workers who feed X:CE...
In addition to that the devs of X:CEA also work furiously on original content including
half (50+) the maps in the game, weapons, buildable buildings (all of them), city generated buildings (sim city style, all of them),
etc.
X:CE devs have a motto about opensource contributors:
"Anything you make, you make for me".