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>>/rus/67320/
In the file model_brush.c, within this opensource source code, is where new map formats are parsed. We did some ourselves: Wolfenstine:EnemyTerritory, and obj exports from minetest and bzflag.
The source code can be found in this zip:
http://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz
Or in this git repo:
https://sourceforge.net/p/chaosesqueanthology/darkplaces/ci/attempt0/tree/
The specific file is this:
https://sourceforge.net/p/chaosesqueanthology/darkplaces/ci/attempt0/tree/model_brush.c
The desire is for the Unreal 1997 / Unreal Tournament 1999 map format. It has the triangle data already compiled so no tricky math is needed.
Already in the project we have implemented many or most or all of the Unreal 1997 weapons.
Some code has been found in C++ that loads these map formats, but our engine is in C, and we would like more help since it's only us. https://sourceforge.net/projects/ushock/
https://sourceforge.net/p/chaosesqueanthology/tickets/2/attachment/UShock_source.tar.bz2
We have posted various things we have found here: https://sourceforge.net/p/chaosesqueanthology/tickets/2/
We know it is unlikely anyone will help us. We would appreciate any help. This is an opensource project in C. Usually opensource projects have many people. We have 1. Has been this way for decades.