v90 has been released:
4 new weapons. Building improvements. Misc fixes and improvements.

New weapons:
Crypistol (energy pistol)
SportShotgun (5 shot semi-automatic shotgun)
SpikedFlail (3 small spikeball chain flail)
ShootingStar (1 large spikeball on chain flail)

Flails have a 2/3rds chance of deflecting through even when blocked: if so they do 1/3rd damage.
If too close to person flail will do 1/2 damage (above applies aswell so can be 1/6th)
Flails also have longer windup time than other melee weapons.
Thus they have some things to master in them, but if someone is blocking every swing of your sword with their quaterstaff or their sword, you now have an option to get around them.

Pumpshotgun and SportShotgun now have changeable chokes (F+R keys).
Pumpshotgun: tight, open, duckbill.
SportShotgun: tight, open, restrictive.

You can now allow the building of "claimstones", which act like garrisons but only for furniature and blocks and do not lockdown land.
You can also set built beds to create a spawn point.
(These options are in the startweapons menu with the rest of the buildable options)
Thus you can allow people to build appartments without having to build a town to start, if you wish.

Various other changes.

If you are updating from version 89, these are the packages you want to update:
-rw-r--r--   1 r00t r00t  428M Jun 26 06:25 zzzzzz999999_xmod-chaos-esque-xonotic-full_source_and_exec_binaries.pk3
-rw-r--r--   1 r00t r00t   56M Jun 17 00:42 z9_buildable_buildings.pk3
-rw-r--r--   1 r00t r00t  149M May 19 14:09 zz99-xmod-chaos-esque-xonotic-map_resources.pk3
(they go in the Xonoticbla/data/ directory as always)

The .ASC signature is up too, you know where.


There are now 112 weapons in total in the game.
(including 48 medieval weapons :) )

Enjoy.