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This German Chrono Trigger add shows the Masonic gloved Zeal boss, and the light beam symbolism on Zeal's buildings.

https://www.masonic-lodge-of-education.com/masonic-gloves.html

Masonic Gloves..The Works of the Hands:  There is in this, of course, as there is in everything else which pertains to Freemasonry, a symbolism.

The gloves given to the candidate for himself are intended to teach him that the acts of a mason should be as pure and spotless as the gloves now given to him. In the German lodges, the word used for acts is of course handlungen, or handlings, "the works of his hands," which makes the symbolic idea more impressive.

Masonic Gloves Presentation - 1660

Dr. Robert Plott—no friend of Masonry, but still an historian of much research—says, in his "Natural History of Staffordshire," that the Society of Freemasons, in his time (and he wrote in 1660), presented their candidates with gloves for themselves and their wives. 

https://supersmashbros.fandom.com/wiki/Master_Hand

Trophy #159: The Master Hand awaits anyone who survives the long difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because he wears a white glove doesn't mean he fights clean. Be ready to get poked, punched, flicked, and swatted like crazy!

A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.

The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!

> Role in The World of Light

In World of Light, the new adventure mode in Super Smash Bros. Ultimate, the antagonist Galeem summons an army of Master Hands before absorbing them. Near the end of the Adventure mode, Master Hand becomes a playable character where he fights against puppet fighters created by Galeem and Dharkon. When defeated, Master Hand will simply collapse onto the stage, as opposed to flying off into the background. Additionally, the level will simply restart, as opposed to the typical World of Light game over screen. The "connect controller" and "move list" options are disabled in the game's pause menu.