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https://youtube.com/watch?v=5TJQGu1MJrg
The very first video game, Space War, was entirely funded by the military. All video games stem from a military project.

https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/

Beginning in 1960 and ending in the 1990s, “the armed forces took the lead in financing, sponsoring, and inventing the specific technology used in video games.” Spacewar!, the title historians consider the first video game, was developed by graduate students at MIT who were funded by the Pentagon. As Mead tells us, the 1962 side project was made on a Programmed Data Processor-1, an early microcomputer. The PDP-1’s manufacturer didn’t have a faux space-battle program in mind—one in which “two players used switches and knobs to maneuver spaceships through the gravity field of a star while firing missiles at each other”—when the hardware was designed, surely. But SpaceWar! gave birth to the navigational controls and monitor-as-sight set-up that would influence all subsequent games.


Being consumed by the mouth was a phrase used in the old Osiris rituals. It meant symbolized going into the underworld, and being re-born.

kikepedia/wiki/Opening_of_the_mouth_ceremony

The ceremony involved a symbolic animation of a statue or mummy by magically opening its mouth so that it could breathe and speak. 

The ancient Egyptians believed that in order for a person's soul to survive in the afterlife it would need to have food and water. The opening of the mouth ritual was thus performed so that the person who died could eat and drink again in the afterlife. 

http://stsmith.faculty.anth.ucsb.edu/courses/Opening%20of%20the%20Mouth.pdf
kikepedia/wiki/Osiris_myth


kikepedia/wiki/Spacewar!

Spacewar! is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner. It was written for the newly installed DEC PDP-1 at the Massachusetts Institute of Technology. After its initial creation, Spacewar was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen, primarily academic, installations of the PDP-1 computer, making Spacewar the first known video game to be played at multiple computer installations.

The game features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players. Each ship has limited fuel for maneuvering and a limited number of torpedoes, and the ships follow Newtonian physics, remaining in motion even when the player is not accelerating. Flying near the star to provide a gravity assist was a common tactic. Ships are destroyed when hit by a torpedo, colliding with the star, or colliding with each other. At any time, the player can engage a hyperspace feature to move to a new, random location on the screen, though each use has an increasing chance of destroying the ship instead. The game was initially controlled with switches on the PDP-1, though Bob Saunders built an early gamepad to reduce the difficulty and awkwardness of controlling the game.

Spacewar is one of the most important and influential games in the early history of video games. It was extremely popular in the small programming community in the 1960s and was widely ported to other computer systems at the time. It has also been recreated in more modern programming languages for PDP-1 emulators. It directly inspired many other electronic games, such as the first commercial arcade video games, Galaxy Game and Computer Space (1971), and later games such as Asteroids (1979). In 2007, Spacewar was named to a list of the ten most important video games of all time, which formed the start of the game canon at the Library of Congress.