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>>/6314/
> it is often seen as inferior open source attempt at photoshop, so it just might! It certainly can do more than paint.
yeah. There are so many options in that program that I don´t even know where I should even begin, it´s overwhelming to domain it properly.
Not only that but it runs somewhat slow in my PC when I try to apply certain filters (consuming the CPU as if I were playing a video game), freezing at some point that ruins the progress and becomes an annoyance.
Despite fixing the connectivity by getting (finally) the optic fiber last year, my PC seems to be quite stuck in the 2000s.
> You make a cage around an area and then can move the nodes to stretch it or shrink it. Hence the name Cage Transform.
that could work for extending the body of a pony (you know what I mean) or making certain adjustment to imperfect/eclectic images that are ruined because of disproportionate dimensions within the original drawing.
The crucial point of this feature relies mostly on which picture this should be used.
> I wouldn't call it "good" but it maybe the most ambition thing I've done.
perhaps something could be compiled in the next thread but yeah, sometimes these tests aren´t meant to display something amazing but mostly a visual example of a certain practice that you have been working with the editor (as if we were talking about material only meant to be filed and report in public but nothing else)
>>/6315/
> Here is some cheap edits of the Lego Golden Oaks that you uploaded at >>/6303/
the emboss filter kind of works though. I have to ask myself what appeals the spark appeals to you so much. Just curious because despite having that option available, I´ve never found (so far) any fitting reason to use it. I find it quite complicated to place it into an image and end up with ""natural"" results by resorting to that effect.