fe.settings:getUserBoardSettings - non array given[pone] - Endchan Magrathea
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I was watching this npr video - "Creeper World 4 - Ever After (21)" - https://iv.ggtyler.dev/watch?v=a8TsOlk2t7c - and near the end he said this: https://youtubetranscript.com/?v=a8TsOlk2t7c ->
"I've heard that good storytelling one way of looking at it is you you think of a interesting plausible proposition something that's slightly different from reality the smaller the difference the better ... but then you ask okay for this thing to be true that's not really true in real life so we're creating a fictional universe what other interesting things have to be true you know what else would that change in the universe and then you just keep on going forward and forward with that idea well creeper world almost seems like it says okay so we've got interesting premise i think the idea of the continual cycle of creeper destruction humanity you know rebuilding and then getting destroyed i mean it's not the greatest idea ever it's been that similar things have been done in science fiction many times of course but it's not a bad idea for a game or for a narrative you know i don't think that creeper world is built on sand or anything like that but they say okay for this interesting thing to be true what other irrelevant metaphysical hooey can we shoe into this that will confuse the player and you know basically convolute things if it would obey its own internal rules at least for the most part i'd be fine with it but you know the way i look at it doesn't really do that so anyway that's enough about the plot the various you know contradictions within it just make my brain hurt and ..."

This made me think about some things. There's smaller and larger parts of storytelling. In regards to writing MLP-relates stories, I thought of a small part of a story, and was reminded of a "large" story:
. Small part, thought up by me days ago, in regards to "say this one overall interesting thing is true, what else is true": 
.. Sometimes humans get hand prints in paint on paper of their children's hands, so you have a record of the size of their hands when they were 0.1 to 5 years old. In Equestria, maybe parents get hoof prints of their foals' hooves. "Awww, look how cute your tiny little hooves were!"
. Large part: getting into the details of the aftermath of a nuclear world war (expressed by characters, stories/narratives, omniscient 3rd-person storytelling or whatever, other story-based constructs). I thinking of this after watching a recent popular video https://iv.ggtyler.dev/watch?v=LrIRuqr_Ozg titled "What Happens AFTER Nuclear War?". It's pretty much the plot of "Fallout: Equestria".

 >>/9637/
> QmWv...kgMC/Konakona...
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