fe.settings:getUserBoardSettings - non array given[qanonresearch] - Endchan Magrathea
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Most of the information we receive today does not come to us directly through our senses. It still comes via the optic nerve to the brain, but the source is digital media displayed on a monitor or device screen.

Less that 10% of the average person's daily information input is direct sense experience of the natural world. What we imagine we know about the greater, outside world, our fellow humans and the universe is *all*  acquired from TV "news" or "entertainment" programming - TV, movies, games VR and MR are how we form our understanding of greater surrounding social, economic and political reality. 

We are entirely dependent on the *integrity* of MSM/legacy media for our understanding of the reality we share, and legacy media has betrayed us, engaging in massive deception and running what are called psyops, Information Operations, stories which employ real world violence in ways engineered to divide, confuse and terrify us.

Over 90% of all the information we take in about the world, about our reality, our fellow citizens, friends and neighbors, comes to us through a legacy media or big tech driven SCREEN. 

The average American household has only 2.75 people, but 3 TVs and 6 Internet devices.

    The average American family spends more money each month on media consumption than on groceries or electricity.

    The average American consumes 12-15 aggregate hours of digital media per day.

    The average American child consumes more than 10 hours of digital media per day.

    The average American smartphone is checked every 6-12 waking minutes.

    70% of Americans binge view.

With the emergence nonlinear networked communication it became possible to control individual and group information environments at all levels. Modern technologies have made "kinetic war" obsolete.

Information warfare destroys people and countries from within. By controlling the minds of citizens, by exploiting conditioned response with prepared information packages targeted individuals or nations can be (and have been) brought to take ANY specified action (including 'genocide') voluntarily.

Non-linear or Information war tactics involve turning enemy nations against themselves by infiltrating and subverting moral values. By gradually degrading the whole information infrastructure, from popular entertainment to text books. Occult material are introduced into required reading lists as is rewritten history. Historical frauds are legitimized, self-destructive behaviors are promoted as fashionable, mental illnesses and perversions like pedophilia are normalized by stages, and programs like "common core" are created to turn kids off learning. 

By capturing the news and entertainment industry, and gradually, over decades, reducing the public vocabulary, promoting social division, emphasizing inequities, fanning the flames of old grievances, using false flag terrorism to foster or rekindle resentments, falsifying historical records to provide evidence for a shameful cult created US history that never happened. Destroying the story of a nation destroys that nation; the nation falls apart.  

Mind war, non linear war, is a highly developed form of conflict, with tested doctrines and a protean tactical repertoire. We don't hear about IO, mind war and it's power and tactics because our entire information distribution infrastructure, entertainment industry and social media/ tech companies are all controlled by a subversive confederacy of deep state criminals. in short, they're comp'd.