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 >>/55679/
Not impressed at all, with the current capture/rendering tech we could easily do full photorealism with no uncanny valley. That one is still on the "unreal metahuman" valley.
That is, if realism is the standard. Otherwise I much preffer the style of Devil May Cry. Realistic but not photoreal. Which was done entirely without mocap, just video references.
https://youtube.com/watch?v=bK8m6PZC-7U