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>>/64750/
yeah the RPG/sim mechanics are just customary for those types of games ig, not a defining trait. I've been forcing myself to work on at least a "proof of concept" of the game ("game") I wanted to make and it's kind of depressing to what degree I've forgotten how to do things (in GIMP, I'm not even talking about programming logic) in the last few years after so much consoomption. I should probably throw a temper tantrum
>>/64751/
you could've been the best seamstress in the state