What's your EA horror story, Ratanon?
I've read and heard countless reports on toxic power games, nepotism, lack of transparency, skyrocketing burnout rates, fake empathy, sexual misconduct allegations or exploitative practices. What's going on?
Is it because every big movement attracts Normies (occasional contributors), Nerds (seekers of meaning) and Sociopaths (malevolent influencers/leaders), but EA particularly attracts and rewards game-playing Sociopaths, as the cold utilitarian framework gets (poorly) extrapolated on organizational and interpersonal dynamics?
How does the EA culture compare to academia, freelance work or IT industry in these regards?