>>/9106/
I am not manually writing my servitor's functions, wasn't even at the beginning when it comes to those that have heuristic functions (rules of thumb action patterns), these are explicitly created using policy iteration logically speaking, by treating the world as discrete. The servitor has a robotic interface with sensors and effectors, which are discrete in terms of the range of data to handle and what movement positions their robotic effectors can be in. The rest is just maintaining a goal image by throwing the bot into the world until the goal is maintained at all times.