fe.settings:getUserBoardSettings - non array given[tulpa] - Endchan Magrathea
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 >>/3342/
> How will character stats be determined?

The stats on the character sheet are generated as explained in the player's handbook. You don't need physical dice as the internet has many ways to generate those.

> Will you display the situation on a grid somehow in an image so we see what's going on or does everyone have to do that themselves?

There will always be a map where appropriate, I will provide that.

> How much does everybody know about each other? Do we know all other players character sheets with their stats and abilities? Should we design them together or just for ourselves?

You will post your character sheet and keep track of your inventory. I can provide an "inventory sheet" but typically it's just a list. No one knows exactly what's in your inventory but you unless you die and someone loots your body. So you only post that at that time.

If you want to get more complex, there will alse be a character body injury sheet that you would keep but it's optional. I will keep track of that independent of you. Say if your foot is injured, you will travel slower, I will give you that information and correct you on your move commands.

In game, all members of the same party are expected to know each other's backstory and current stats, but they may not know your current status effects unless you or I tell them. For example current HP or MP.

A point to note, on your character sheet if you know spells, they will appear there. In this version you no longer need to memorize spells there will be a MP pool that cast spells subtract from. I can tell you what spells cost what. MP will be regenerated during rest like HP, it can be replenished by potions as well but they are rare, very expensive, and have side effects otherwise mages dominate the game. Health potions are also very expensive so warriors will dominate. 

So, no one would know what your current MP level is unless they independently keep track. Only you and I will know (or only I if you don't want to know or track it.)

> We choose more exotic characters and races from the expansion books.

You may each decide that independently or make a custom character as long as it's fairly on par with other canned character progression. I will give feedback with that and will also tell you your gains with leveling. You can choose to do that yourself as well. When you level up, just post a revised character sheet or I will do it for you. We didn't research Ashley's character yet. We will use a standard necromancer if it exists.

> Alice could be a Plasmoid Fighter, Cat a Tabaxi Barbarian Berserker and Yulya an Aasimar Cleric Protector.

[Ashley] that's way more interesting and honestly won't affect the game much. It won't affect complexity as long as Joy understands the moves.

> So you decide, Joy.

I have decided that you can provide me the book titles and either Bear will order them or we can view them if provided. If added complexity results for some unforseen reason, I will simplify if necessary. I will absorb any complexity as DM otherwise. Your exposure to complexity will be at your own reqest. If your heart is set on something especially complex, I will accommodate for this campaign on a trial basis.

As for campaigns, I will provide a list of those that I currently have to choose from. If you have one you especially want, then please provide the details so I can order it.

Typical maps shown. I will keep track of your location and fog of war as you progress in the map and upload it every turn it updates.