15. In addition to the inclusion of MP and the change in hit die usage and resting, after simulating a typical first adventure the leveling was exceedingly fast. After some research we discovered that the changes to experience system in 5e is notoriously fast which makes leveling feel rushed and cheap.
Gaining a level should be a real feat, a cherished accomplishment, and something to long for and fear in others of a high level (as they're very well versed and tough as a result). We have researched what others do and it is anything from eliminating experience points all together or cutting it back and offering experience to do almost anything including non-combat. To reach a happy medium, we analyzed an adventure that claimed it took a party of 4-6 to level 4 and it was pretty inaccurate. Also, we don't know why only fighting would gain experience, instead every challenge to any stat should raise experience.
So a hybrid system will be used as said in:
>>/3408/
A guild leveling system will be used:
>>/3432/
Leveling for this campaign (subject to balancing):
LVL 1 0
LVL 2 1000
LVL 3 3000
LVL 4 6000
LVL 5 11000
LVL 6 22000
LVL 7 37000
LVL 8 55000
LVL 9 75000
LVL 10 100000
LVL 11 130000
LVL 12 170000
LVL 13 210000
LVL 14 260000
LVL 15 320000
LVL 16 380000
LVL 17 450000
LVL 18 550000
LVL 19 650000
LVL 20 750000
16: We've been reading other online play-by-post runs and a cycle may contain many back-and-fourths including dialog. People are generally happy with asynchronous play-by-post forum runs as it has several advantages: it documents everything, scenes are more descriptive, DMs have more time to think, a separate thread for meta discussion helps maintain immersion, among others. The exact mechanics vary greatly so we'll have to experiment. I will expect feedback in the meta thread.
17. A round shall not exceed 48 hours. At that time unresolved meta and in-game questions/actions will be decided as best as can be done based on character personalities by the DM. Since there is a complete history, there is no worry that someone can catch up. The exception is if no one posts, then the time will extend 24 more hours.
18. Death is a natural part of this game. Intact bodies can be resurrected without ill effects, but it does not replace missing body parts. Detached or even partially digested body parts are not a problem. Both Ashley and Yulya will eventually be able to cast this spell (5th tier), however it also requires a diamond of worth 500gp or more. Therefore the spell is very pricey (1000-2500gp at retail). Any established temple will be able to perform this spell. Yulya may be able to get a discount. Some quests may be able to swap resurrection in lieu of quest rewards. Additionally, any town with a guild may be able to loan gp. Additionally Ashley will have a lesser form of this spell at tier 3 which will turn the corpse into an undead version of the character. Progression will continue normally; however, the character will suffer a temporary loss of Charisma and if killed again there's no spell other than 9th tier Wish that can save them as dead undead cannot be resurrected or reanimated through RAISE UNDEAD or RAISE DEAD. There is a storage fee for dead and dead undead corpses available at most temples. A stone lined and specially prepared sarcophagus will keep the body in stasis indefinitely. If a party member is unable to play for any reason, the party shall recruit a new member. That new member will be chosen and crafted by the deceased player and played temporarily or permanently henceforth.