>>/3459/
> wheres everyone holding or carrying equipment?
If you look at the "worn equipment" on the character sheet,
>>/3429/
I've attempted to immersively only put things in places that make sense, like giving Alice's PJ's pockets and giving Cat an adventurer's backpack. You too have a backpack, albeit a smaller one. If that backpack becomes "full" (by weight only) then you will have to give things to Cat to stow. In these games, it goes one of two ways, loot is a pooled asset list and divided later or individuals look out for themselves at the time the loot is acquired. In the latter case, those individuals need ways to stow the items, like pockets, bags, pouches, and backpacks (or carts). In Alice's case she has limited pockets (where her darts are now) and otherwise she's carrying the items, like her spear. You can carry things loose while walking as well but not while climbing and you have to drop it for an encounter and remember to pick it back up.
> can weapons be attached to clothes or backpack instead of holding them all the time?
If you look, even your mace is (STRAPPED TO PACK). Then look at the inventory from an earlier post, that hasn't changed.
>>/3407/
>>/3394/
The exception is a coin purse, everyone will have that regardless if they have pockets or not. At worst it's looped on a string over the shoulder like a women's purse, but you do not have to manage it and it carries infinite coins (for this campaign.) though it is an actual thing that can be lost or stolen. As a note, in this campaign the coin is weightless but in a survivalist campaign, 10 coins weight a pound which can be difficult to accumulate a lot of wealth and take it with you which is why there are banks in large cities and also a lot of options to trade in for instance 1sp for 10cp or even 1pp for 10gp, and it continues up through mp, op, and ap though those coins are not used for purchasing and must be exchanged to use.
Ashley doesn't have a pack yet but she couldn't carry much anyway without becoming encumbered, Alice similarly so.
I have assumed a pooled asset accumulation and later splitting the funds as appropriate. As leader you may split the loot in any percentage you deem appropriate keeping mindful of the loyalty of your subordinates including NPCs at times.
> i think Cat should carry Alices spear in public that would make her look a bit less weird than an odd kid with a spear in hand.
That's entirely up to you, but bear in mind she may not have access to it, it can only be safely transferred within 10ft. Though Cat could throw it to her like a thrown item, it can go off course and be lost or even hit Alice.
> Joy have you looked into cryptpad it would be great to have one excel document with several tabs for everyone and all equipment then we can shuffle it around and see exactly whos holding and carrying what and where and everyone can edit it.
I uploaded the sheet I use and I couldn't open it but I could download it again. I might try to upload just a simple equipment list under name headings and see if that's easier to open--the file is quite large.
> i can make one but maybe Joy has a templazte or something?
Give me a chance to combine the inventories and make it easier. The character sheet inventory section can also be incorporated into that. I'll upload a test sheet later today. Yes this would make inventory trivial as anyone could edit it and in that case I would leave it to you all for the most part.
For example, at the end of every day you need to at least have eaten (during rest) once and at that time a ration is subtracted for each party member having a full ration. You can choose to have a half ration as well but that will eventually lead to EXHAUSTION debuff which is not a good idea. so having you handle the actual inventory will prevent surprises like "in terms of food, we have no food."