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>>/3458/ > Youre quick to spend other peoples gold or even start a war my girl! If not everyone has to pay a fee we wont waste funds here on bribery. And dont cause a commotion especially not by summoning undead in a city! Sorry boss, just giving you all the options I can think of. > so go ahead and check things out with charm not violence. If they let you through right away go for it wait inside and then follow the cart with Alice once its inside the city! She will need your help if we get held up. I will cast GUIDANCE on you before you go, hurry to the guards then it does not last long! If they turn you away ask why, come back immediately and report! Aye Aye Capt'n! Yulya casts GUIDANCE [roll 1d4=3] +3 on one ability check, 1 minute limit while Yulya is able to concentrate uninterrupted Ashley feels a wave of confidence roll over her. Whew, that's a nice feeling, thanks chief. I slink as silently as I can toward the guards, keeping out of their line of sight and all that. When I'm past the next cart I step out into the light and approach the guards carefully but confidently. Hey buddies, is the city open today or what? The guards are up on the cart, busily inspecting it. This cart in line two ahead from the party's adjacent cart. The nearest guard looks towards Ashley with slight annoyance but quickly regains composure and steps down from the cart. Oh, I didn't realize that was a vestment you were wearing. I just need to inspect your holy symbol miss. [DECEPTION] Speaking demurely I lost it in a run-in with some bandits on the Triboar Trail. Is there any way you can look past it and let me in? I'd like to get to the temple as soon as I can. Smiles innocently Ashley uses DECEPTION +3 spell, +6 proficiency [1d20+3+6=23 DC check vs Guard's Investigation INT 10+0 DC=10, passed] The guard nods understandingly Yes, there's been a lot of trouble out that way, but rest assured we'll get to the bottom of it soon enough. Normally there's a ten silver fine for not having your identification, but I'll wave it today, get that squared away as soon as you can and if you have any trouble in the city, come straight to us. We've had to let in a lot of refugees from out that way. My advice is to get re-registered as soon as you can to avoid further trouble in the city. Smiles kindly Hey great thanks, I will! I got another question: say I hire a guard out there and they're not registered yet, what'll it cost to get 'er in? The guard smiles in kind It's a standard 5 gold fee for unregistered refugees. They'd have to check their weapons with us and come back for them once they're registered. 5 gold!? Are you nuts bub? I mean that's pretty steep, can't you make an exception for little ole me? smiles cutely with my head tilted and leans in sweetly The guard furrows his brow Best you do as I asked before my welcome is worn out. I waved your fee, now go get registered before you start trying to bring others in. [DECEPTION] Okay, I'm going to level with you chief and don't think I'm unappreciative of your generosity, my friend, another Cleric, with her symbol I might add, is due shortly and she's recued one of the Tabaxi form Thunder... what's it, that village that was caught up in that war out by Conyberry. Yes, she's a refugee, but without my friend she'd be dead, she's been through a lot and we're really tight on funds, she's acting as a security guard but she's really just a poor little defenseless catgirl. Any chance you could let her squeak by? I'll wait here for them so you know this is on the up and up. Smiles hopefully [Ashley's deception passes check [1d20+6=16] but failed on relevance. The guard softens but keeps his resolve. We've had a lot of sad tales through this gate lately, the law's the law. I'll honor your fee waved, but I can't go and wave everyone's fee. Now if you'll excuse me, I have to get back to work. Wait here for them or enter, it won't make a difference to me.