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>>/3556/ > Sorry but I still don't get the map. Luckily this map is only used foe this one encounter ever. I think you should relax and not worry about it. Cat is on the grass area which is about the same level as where the rothe is now. The Rothe is currently headed down a gentle slope and if it continued East 30 ft, it would be 1.5m down or so. and then wouldn't be able to charge Cat. > We assumed it can't get on the green arc because that's raised In that case, through the power of imagination, it is now raised just enough or the rothe is down just enough that it can't charge you currently. > The idea was to lure the Rothe back to the driver and into Yulya's spell range while being on an elevated position on the green arc where the Rothe can see but not reach Cat. I think it's fair. Let's just say the green arc is raised just enough that the rothe can't get onto it. But you will be arrested immediately for walking on the grass (just kidding.) > Also I do not understand how diagonal movement works and how much it costs. According to DMG, diagonal movement say of a 5x5ft grid would be 5ft-10ft-5dt-10ft etc. In this case we see a 10ft grid so it cost the rothe 10-20-10-20 to move diagonally so as you can see it moved roughly 4 diagonal squares. In medieval times, they didn't have digital calculators and paper was expensive so they estimated a lot. > is it alternating 5ft-10ft? yes or 10-20 in this case given the paver squares happen to be 10ft. That is a coincidence. > The players handbook doesnt say anything about it and refers to the dungeon masters book. DMG yes, it's in there. I have almost read the whole thing now, lots of good information in there. Nothing to be too concerned with as we're simplifying a lot of it. Just presume everything that happens is perfect and is not a mistake on my part. Because as DM I am not allowed to make mistakes. >>/3557/ > And I think we must alter gameplay since we live spread around the globe. We must coordinate better or we'll have total chaos. I am okay with whatever you want to do. > After Joy posts a new scenario it looks like I'm the first to see it but Yulya should coordinate first. But for her it's early morning and she'll only be able to react in the evening. So almost a day passes and if we ask questions we can never finish a turn in 24h like this. Unfortunately so. > So from now on we will ask any questions but not make a move/post in the game thread before Yulya. Alice will be active at the same time and Cat will be last. I also think we should extend a round to 48h, we can't keep this up. I mean I'm sacrificing my entire lunch break for this now but I can't do this every day and I can't reserve 1-2h at a fixed time every day to do extensive reserch before making a move. Good to get this aired early and no, don't sacrifice anything. Also, after a while it will be a lot easier to make judgements and know what to do. This scenario is one of those "hard for training purposes" scenarios. This game has a bit of a learning curve but in a few years you'll be an expert. [Ashley] Whoa, Joy's laying down some zingers there. > So let's take speed out of this game or it'll turn into some stressy obligation instead of fun. We will get faster once we're more familiar with gameplay and have better teamplay but for now I feel it's too fast. Deal. Let's go so far as to say for now, let's remove the time limit for a move so there is no pressure and I will set initiative from here on out more like I originally said, any NPC who has initiative will go when I set the start of the turn, and all 4 players will get their moves before I forward time. I don't like pressure either. Ashley wanted a "super casual" game not a 1-2 hour daily drain of resources. No time limits as of now and we'll re-enable it later if it's too slow or we want to. I was earlier under the impression that we wanted to go faster and I was just trying not to be the bottleneck. > he's that high performer type who never sleeps