Actions
BATTLE 01-04 jpg
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(1.01 MB, 1769x1481)
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(26.34 KB, 233x240)
>>/3562/ Yulya jumps off the cart [no movement penalty if under 10ft] and uses DASH to move toward Cat. [There is no Roll for climbing up or down but you are not allowed to DASH up, so your movement is counted as normal climbing, it only subtracts from movement at 2x rate or DASH at 4x rate so 2.5ft climb will cost 10ft DASH movement.] >>/3570/ Cat moves West and shouts to taunt the rothé a second time. [Stacking] Cat attempts to taunt 1/2 [from previous action, sorry it's a little awkward here, this normally wouldn't happen] [Taunt normally isn't an actual ability, there are others that act in this way though, but you can do anything, so it certainly falls under a Charisma check (+1) vs the rothé's Wisdom 10 (+0)] [Roll 1d20+1=2 (natural 1, critical failure)] The rothé happened to be baying at the time and didn't hear you at all. Cat attempts to taunt a second time as a bonus action 2/2 [Roll 1d20+1=8 (failed)] The rothé hears your taunt but isn't swayed from its current target. >>/3564/ Alice HIDES in a tree canopy with 3/4 cover. AC bonus +5 [Rule: A creature can Hide in combat. The creature must be at least heavily obscured (exception is Wood Elf allows for light natural obscurement and lightfoot halfing allows for a medium creature) and must pass a Stealth check vs the Passive Perception of the enemies.] In this case the "enemies" are not engaged with Alice or even aware of her existence so she passes without roll check. Alice has hidden successfully and will remain undiscovered unless someone actively searches for her or someone is within 5ft. (Passive perception check Alice's Dexterity (Stealth) vs. creature or person's passive Wisdom (perception). >>/3572/ Ashley moves onto the raised grass arc and casts SUMMON NECROTIC WASP MINOR T1 cantrip. [Wild magic surge does not trigger on cantrips. It also wouldn't be affected by EMBOLDENING BOND] As Ashley whispers her incantation between her articulating fingers a puff of green dusty smoke is released and a single buzzing Necrotic Wasp is released, hereby designated "Beatrice". SUMMON NECROTIC WASP MINOR Casting time: 1 action Range: 10 feet Components: V, S Duration: Until turned, HP goes to zero, or caster is unconscious including from sleep. Actions: TIER 1: Summon a necrotic wasp, size: tiny. On hit, the target must succeed on a Constitution saving throw or take 1 necrotic damage. TIER 2: On hit, the target must succeed on a Constitution saving throw or take 1d4 necrotic damage and be distracted for one turn. Passed saving throw has a disadvantage to attack roll next turn. Can only effect small and medium targets. TIER 3: At Higher Levels. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Beatrice flys north toward the rothé, reaching it [50ft flying +10ft spell reach] and attempts to sting. Rothé saving throw Constitution vs Ashley's spell casting DC (8+4+2=14) [1d20+10=16 passes] Beatrice fails to find a good spot to sting. Herbie and Derbie Dash towards the rothe (40ft). ... Rothé continues his charge Northeast. Beatrice takes opportunity attack +0 vs Rothe 15AC [1d20=19+0 Attack succeeds, Damage: 1 necrotic damage]