>>/3636/
Alice inexplicably begins roasting the Bard class through poor impersonation by humming an alien tune to herself and undulating in the treetop.
>>/3639/
The light catches Ashley's eyes in such a way as to make them appear blue when in fact they're obviously violet.
She moves directly away from the rothé and casts SUMMON NECROTIC WASP MINOR
With her arms outstretched she summons a cloud of green dust and flying free from the cloud, comes another Necrotic Wasp from the negative plane denoted Beta.
Beta heads directly for the rothé.
>>/3640/
In the already brightly lit scene, Yulya casts LIGHT on herself and rushes toward the unaffiliated wizard, inside the inner radius of the rothé's charging range.
With a small gesture and angelic phrasing, a light not so different from direct sunlight's reflection illuminates her body more fully, making it appear as if the sun has somehow managed to alight every crease and fold of her vestments. Though it certainly looks brighter, it's otherwise unremarkable and has little effect on anyone who would glance her way.
[I couldn't find any reason to think this spell would have an effect on an overland rothé who was already accustomed to bright sunlit terrain. However this spell would have an effect on subterranean accustomed creatures and natives and might temporarily blind some being who is acclimated to a dark room or dim lighting, or say at night. I believe the affect you were trying to achieve would be possible by boosting the level 0 cantrip to level 1, using 1 spell point to do so. It would be bright like flash powder but a continuous effect, doubling the light radiuses and making yet another tier of brightness within 20ft. Once you have access to 2nd tier magic, spending 2 spell points on this cantrip would have a flash-bang tier effect on creatures caught within it's inner 20ft radius blinding them for any turn they remain in within the radius or look your direction, but not permanently.]
>>/3649/
Cat dashes 20ft west and climbs up the short wall out of the rothé's reach and continues taunting the rothé
[Charisma check (+1) vs the rothé's Wisdom 10 (+0) Roll 1d20+1+2=15 succeeded!]
Though the rothé sees cat scale the wall out of reach, her voice grated on his nerves so he keeps his attention on her anyway.
...
Herbie, Beebee and Beatrice attack.
[1d20+0=8 Beatrice's attack fails vs rothé's AC15]
[1d20+0=1 Beebee's attack fails vs rothé's AC15 and her delicate body is torn in two by the rothé's matted whipping locks.]
[1d20+0=14 vs rothé's AC15, Herbie bites the rothé's ankle, but fails to penetrate his thick skin.]
...
The north guard reaches the unaffiliated wizard and performs first aid without the tools or the proficiency.
[1d20+0=5, vs DC10 fails to stabilize the victim but does not count against the victim's remaining death saving throws.]
[The victim rolls a death saving throw, 1d20=8, and is one step closer to meeting his maker.]