Actions
neverwinter- jpg
(220.7 KB, 1728x1080)
(220.7 KB, 1728x1080)
In the distance the bells of the Church of Tyr ring three clear tolls. >>/3677/ Yulya uses HEALING HANDS on the critically wounded unaffiliated wizard on his last saving throw. [HEALING HANDS (Aasimar trait): As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest (8 hours total in a 24 hour period).] Yulya is surrounded by the divine light, her aura grows to encompass the wizard and as she touches his chest, a beam of light energy enters him. Suddenly the wizard's near lifeless body awakens and takes in a long gasping breath. In his wide eyes Yulya's light reflects back like a ray of sun on morning dew. To him, he was just touched by an angel and the image is burned indelibly into his mind. He immediately falls unconscious again but he has stabilized. [Turn based combat has ended] >>/3677/ >>/3687/ >>/3682/ Ashley waves her hands in a specific esoteric gesture and her summons pop back into the negative plane, leaving only a light wispy green dust that quickly dissipates. With an annoyed sigh, she starts walking toward the biggest problem left to solve... >>/3680/ Cat stands breathing hard as the great beast lay at her feet, adrenaline and an overwhelming urge to battle slowly wane. In less then a minute she regains her composure. >>/3688/ A strange man wearing a lantern on his head mumbles to himself, though his words strike true, there is no indication he is aware of what he is saying or who he is even talking to. ... The North Guard grabs the strange man by his collar and chastises him for his lunacy, then pushes him along his way with a warning. "There's one around every corner." he mutters. Then he turns his attention to Yulya and bows to her, "Thank you miss for your service, I feel if you hadn't come, this poor man would have died. I apologize about what I'm going to say next and I don't want it to apply to you but the guards will need to run an investigation. There's been too many such events lately to be labeled a coincidence so we're compelled to investigate every one with all due diligence, even the innocent and the heroic I'm afraid." he appears genuinely sorry "So I must ask you to collect your party and wait for us to investigate, it shouldn't take more then an hour." He brightens slightly "The good news is, there'll be a recompense for your assistance at the Hall of Justice if you're found at no fault." He notes your holy symbol with your name embossed clearly ... The cart driver kneels next to his now unconscious rothe, carefully stroking it's long matted main and whispering something to it softly. His action has stabilized the rothe on his second attempt before the rothe makes his third failed saving throw. He hears Cat's chastising remarks but ignores her. [Because we are out of combat, these turns can run without interruption, each would otherwise take 1 turn or 6 seconds. 1d20=7 the rothe is one step closer to death, 1d20+0=4 the driver fails to administer first aid correctly, 1d20=4 the rothe is failing fast, 1d20+0=14 the driver succeeds in his attempt to stabilize his animal.] ... Gate Guard 2 grabs the Driver by the collar, dragging him to his feet and begin his interrogation immediately in a harsh manor. ... Gate Guard 1 notes Cat as one of the people he just let in, he rolls his eyes and chuckles at her, "Welcome to Neverwinter! Unfortunately I need to ask you to collect your party and wait by the statue in the plaza, we'll need to take statements from everyone." ... On her second attempt, but far enough away from anyone's notice, Ashley manages to heave Alice's unconscious gelatinous form back into her hidden canopy.