fe.settings:getUserBoardSettings - non array given[tulpa] - Endchan Magrathea
 >>/3814/

> What does the DM guide say on going to the toilet and toilet paper?

The DMG has one prime directive, "make it fun." If toilet paper and digging holes is fun, then do it. If toothbrushes made from river reeds and dogwood is fun, add it.

In the run my system is partaking, we have tried and changed a few things, but ultimately if it's tedius, I want no part in it. Adding "scenarios" that my lovely headmates must face as challenges is my secondary objective that supports the prime directive. If they're enjoying the challenge, we're using it. The current challenge is not much more than a single scenario and they've already solved it, so now it's just an added expense, something to plan for but not worry about too much.

In our run they have "stepped outside to do their business" but it was a moment of flair on their part rather than a requirement. They're free to use any means to solve their problems.

Here are some realistic touches we've added:

- They made soap from white ash, rosemarry and tallow for instance and had fun "feeling clean" after a long hike. 
- They have a bed made out of moss and fur pelts and generally sleep from 20:00 to 06:00. On their hike they slept in shifts to cover the night so that they could enjoy an advantage if an encounter triggered (1 in 30 per hour).
- They eat two meals a day and split the food to do that, both Autumn and Bear can cook.
- They have a makeshift cooking pot and that cooking fire also warms their den, though the lowest temperatures in the Neverwinter woods are only 5C or so, it may frost rarely but not every year.

We considered sickness but decided against it. 

Your other comments are not really appropriate to the setting "this is a game that is meant to be fun."