fe.settings:getUserBoardSettings - non array given[tulpa] - Endchan Magrathea
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> sell except Cat's shovel

I wouldn't, it's situational but itcould be useful.

> cooking business and sell Cat's rations? 

You would need a trade guild license.

You can barter with them.

You can sell items you find to other adventurers.

You can set up a contract with a registered vendor as a supplier with out a license but they will want the recepe and could shop other suppliers.

They may restrict the number.

You could make 4 per 2 hours per person with 1 fuel working with the skill. Basically you can process two regular rations to 4 cooked rations using that method. If you had two pots, two fires, I'll allow 6 per two hours but you will use two fuel. Fuel is free if using the guild kitchen, but they won't let you hog the kitchen either.

Simply cooking a meal only takes 1 hour for 4 so the process of packaging the ration is a separate step.

The way the other team handled it is they don't get that bonus, they can however make rations from practically anything edible. Since I already gave you that bonus, I won't take it away.

> speer, javelin, darts

Keep in mind rolling a natural 1 destroys the item. DMG or maybe PHB says you can recover half but that's overly harsh. I will allow recovering them as long as they're not damaged. The other group also loses one quality level for every miss N->G->F->P->S scrap items (S) can be repaired but they can't be used in that condition. They likely won't be recoverable as a scrap item but you might find them in places in that condition. An patched (P) arrow that misses would become scrap and be as good as broken and not worth repairing without the skill to repair them.

My point was, until you can boost your HP and AC you're as good as fodder, not useless though, you could hold someone in a grapple or trip them or any number of useful things but front-like melee would be short lived.