>>/4413/

I have read up on clarification for the thieves' tools.

What I said:
-10 charges only using a charge on 2nd or more failed attempts.
-No proficiency is needed but failed attempts will always result in loss of a charge.

Other's interpretations:
-The thieves' tools only have 1 charge
-The thieves' tools are limitless but can only be used once per lock.
-Proficiency is needed.

Issue: In some adventures, the quest cannot progress if a certain door or lock isn't defeated. 

Other solutions: Spell Knock is another method though it requires words spoken and creates a loud knock sound heard as much as 300ft away so it's awful to use in a dungeon, Bash is another but makes a lot of noise too.

So to avoid the entire dungeon being alerted, your option is to keep trying the thieves' tools. 

To avoid spam, I added charges. I have to add another restriction however. If you are not proficient in Thieves' tools you can only attempt a lock once. Meaning eventually the one with proficiency is the only one that can keep trying. In SheShe's run, Autumn has +4 Dex and so since Ashley is only 11, she has +0 with proficiency Autumn is better at picking locks than Ashley. To avoid this awkwardness, SheShe added this additional restriction. So:

Ashley tries 1 time, fails, no penalty
Autumn tries 1 time, fails, 1 charge used
Ashley is forced to try again afterwards unless someone else also has a higher dexterity advantage.

In this run, we will play it this way and see how it goes.