>>/4413/ I have read up on clarification for the thieves' tools. What I said: -10 charges only using a charge on 2nd or more failed attempts. -No proficiency is needed but failed attempts will always result in loss of a charge. Other's interpretations: -The thieves' tools only have 1 charge -The thieves' tools are limitless but can only be used once per lock. -Proficiency is needed. Issue: In some adventures, the quest cannot progress if a certain door or lock isn't defeated. Other solutions: Spell Knock is another method though it requires words spoken and creates a loud knock sound heard as much as 300ft away so it's awful to use in a dungeon, Bash is another but makes a lot of noise too. So to avoid the entire dungeon being alerted, your option is to keep trying the thieves' tools. To avoid spam, I added charges. I have to add another restriction however. If you are not proficient in Thieves' tools you can only attempt a lock once. Meaning eventually the one with proficiency is the only one that can keep trying. In SheShe's run, Autumn has +4 Dex and so since Ashley is only 11, she has +0 with proficiency Autumn is better at picking locks than Ashley. To avoid this awkwardness, SheShe added this additional restriction. So: Ashley tries 1 time, fails, no penalty Autumn tries 1 time, fails, 1 charge used Ashley is forced to try again afterwards unless someone else also has a higher dexterity advantage. In this run, we will play it this way and see how it goes.