>>/4460/
Does it make sense that thieves' tools are expendable but the healer's kit is not? I mean from a logical perspective, there's always a trade-off between realism and gameplay.

I don't see much of an issue with thieves tools, Ashley has proficiency so it's her job once we can afford them. At least for now. I will max out DEX first but it will be a long way until then. Also lockpicking isn't my thing. Breaking things is my thing.

> -10 charges only using a charge on 2nd or more failed attempts.
> -No proficiency is needed but failed attempts will always result in loss of a charge.
This sounds reasonable, I mean this is delicate stuff and you can break it but it shouldn't break just because you fail to immediately open a lock at 1st try. But that's my 2cts as a noob. You'll find a viable solution.