>>/4463/
> Does it make sense that thieves' tools are expendable but the healer's kit is not?

It doesn't bother me considering it's just, as Yulya said, completely redundant for stabilization and automatic for treating wounds. I figured a healer's kit is used infrequently enough that putting charges on it wouldn't do much especially since I'm managing it. However, as Bear's group is finding out, 10 charges isn't enough for the thieves's kit and that's good because then they just don't spam it, making it completely pointless.

> shouldn't break

This whole minigame is unrealistic but it feels right that maybe the second attempt you push a little harder and it could break.

https://youtube.com/watch?v=gMLoOEebLzQ