fe.settings:getUserBoardSettings - non array given[tulpa] - Endchan Magrathea
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''As they get close Ashley walks onto the road smiling and waving her arms." "Hey guys, I'm so glad you guys showed up, we're having a bit of an issue." [1d20+6=10 vs DC10]

They stop and look down at her and her cart. The driver calls, "Need some help?"

Ashley uses investigation [1d20+1=20 nice!]
Ashley clasps her hands and nods excitedly. The guard appears to have an identification tag but it doesn't look like an adventure's plate, it's silver colored so it could be equivalent to a silver adventurer's tag. He's wearing a fine set of half-plate in good condition and he has a fancy looking great sword strapped to his back, he's also wearing rings some of which have a slight aura to them. He looks strong and capable but a pouch on his belt seems to be a component pouch for spells requiring materials. She also sees a glimpse of a large focus just peeking out under his plate on his belt. To Ashley's estimation it has to be worth at least 200-250 gold but might be worth more because she can't see it clearly. The driver isn't a civilian either he has the garb reminiscent of a ranger and he has a very fancy bow Ashley can't recognize. It also has an aura meaning it's probably magic, and on his belt is a nasty looking short sword, again, this one has an aura. He is also wearing a pendant that has the aura of a large focus gem, it's smaller but still likely 100 gold or more. He's wearing studded leather armor. 

[The pictures attached are them for all intents and purposes so what you see is what you're going to get.]

The cart is laden with general supplies akin to housewares and provisions, furniture, and other furnishings in good condition. It seems like they have most of what you'd need to set a house but the dozen or so reading lamps in a netted bag makes her think it's more than a house.

The rothés are calm as they stop, two big ones about the size of the one you took down previously. Ashley notes they're very securely fastened and probably couldn't come loose unless released from their yokes

Ashley twirls, pretending to look back and as she does she tries to stealthily casts summon out of their sight. She feels the grip of a wasp on her back. [1d20+2=21] They didn't notice the cast. 

As the cart grinds to a halt, the children in tow all collapse, some rubbing their feet, some crying, some then harshly telling those to stop crying.

"Keep it down back there" the guard says with an angry tone. Ashley gets an intuitive sense he's evil.

[In any case these men are unaffiliated so if anything should happen to them it likely wouldn't cause any trouble for you. Remember that any crime requires a victim, living perpetrator or perpetrators, and a living witness. To make or corroborate the accusation.]

The children whimper softly, some reaching out to just barely touch each other's fingertips if they strain. The chains are physically keeping them apart unless they all grouped together as a unit but they're too exhausted to do anything but rest.

The guard and driver hop down and assess the situation, they see Alice with a shovel digging at the sides of the mud rut and otherwise it's immediately obvious to them there isn't really a problem. So they become wary of Ashley's story.

The guard turns to the driver and is whispering something to him.

[1d20=12] Cat's sensitive ears catch some of what he's saying, only interrupted by occasional gusts of wind off the sea in the distance.

"...four more... ...quality is good... ...Neverwinter plates, so we could turn back to... ...at least three..."

The driver gets a devious look in his eyes which gives Ashley the intuitive sense that he is also evil.

Their expressions change and Ashley clearly sees that somethings up. She glances back at Alice and gestures to the back of the massive cart where the children are chained, hoping Alice gets a hint but can't say more.