Primal... pdf
(3.33 MB, 0x0)
>>/4855/
> Cat only rolled 4 so +7 HP it is. That means she has 12+3+7+3=25HP, correct? 12HP +3CON from LV.1, 7HP +3CON from LV.2.
Correct
I have looked into mastery and found new information about what special actions you can take while wielding claws or greatsword. You may additionally call one of the following actions:
When using your claws:
Graze: If you miss a creature, you deal damage equal to the ability modifier you used to make the roll.
Nick: You can make an additional attack against a target creature (2 attacks)
With Nick, now your great sword 2d6 and your claws 1d6 are somewhat equal however the greatsword has +1 so that will still be the best choice in most cases.
With the greatsword:
Cleave: If you hit a creature, you can make a second attack against a creature within 5 feet of that creature and within 10ft of you. When you hit with the second attack, you can roll your weapon’s damage, but you don’t add your ability modifier unless it’s negative.
Push: You can launch a creature you hit (up to a Large size) 10 feet away from you. This will allow you to disengage.
So it complicates things but I will choose for you if you don't specify. There will be rings or amulets that make unarmed (claw) attack gain magic damage and modifiers, so claws will always be situationally relevant.
I am allowing you to add a proficiency each level and an expertise on level 5, 10, 15, and 20. so this level, please add an additional proficiency of your choice. We will work around the idea you've been practicing it in your spare time.
I've also added "armor training" with shields which simply means you are now proficient in shields too.
[ASHLEY] Dang, that weapon mastery is pretty OP now.
I want to allow a modified version of whirlwind on all primal paths level 3, Bear's team sorely lacks AOE. It would ideally mimic Diablo II style whirlwind. I have time to develop this though.
For the future (level 3), you may also consider attached.