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>>/5089/
> By the way - did they carry anything usable to loot? We should still get the corpses off the road. The hob is blocking it.
[The party gains 300 EXP]
Ashley helps Alice drag the bodies to the side of the road. Alice checks each one, and finds the following items:
- A fragment of a map with words scribbled on it. (Not enough to go on)
- A sealed clay flask, very crudely fired, contents unknown (unknown)
- 3lbs of Some kind of dried meat, edible (1sp/lb)
- 4 water flasks but filled with a foul smelling alcoholic beverage (worthless, likely poisonous)
- 4 crude spears (worthless)
- Crude bows and arrows, barely functional (worthless)
- Scraps of armor (worthless)
- Teeth of various animals making a necklace (3 total, worthless)
- 4 lbs, Pieces of Rough Amethyst, tourmaline, and cobalt ore (10 sp total but worth more if sold to a geomancer shop or gemologist)
- 6 copper pieces
- The longsword and longbow and chainmail carried by the hobgoblin are held together with twigs and twine (worthless scrap)
- a quiver and 10 arrows in fair condition.
"It's all mostly junk," Ashley says in frustration.
> Ok, let's get out of here! You really think these horses will make it to Phandalin, Cat?
The horses look exhausted but can walk and are in a good mood now that Cat's here. They look like they can be towed behind the cart. They're not badly injured and the poison on the arrows didn't have much of an affect on them, if anything it prevented infection.
>>/5092/
> So it be! I pray Sir Gundren and Sir Sildar will hold out long enough. Let us depart for Phandalin
[15:00]
The tired horses are tethered behind and Cat takes the reigns. With a jiggle of the reigns and a gentle word, the horses begin to pull and they're off on a average clip. [1d20+2=7 ~3.8 mph] Based on the map Cat expects to be in Phandalin in about 5 hours, or 20:00, once again in the dark. Walking back should therefore take no more than 7 hours.
A somber mood lingers heavy in the air as the dark road is barely lit by a quarter moon high above and the head lamps on the cart. The horses are in a fair mood and don't mind the little extra time on the road as they seem to be anticipating the rest at the end. Cat can tell they've been this way before.
[1d20=11,18,7,15,12]
"Thank god nothing happened." Ashley exclaims when the lights of Phandalin come into view.
You pass some farms and a farmhouse on the right, there are no gates nor guards to check any tokens, the general store comes into view on the left a large sign labeled Barthen's Provisions you vaguely remember something of Gundren's ramblings that lead you to think this is the place. An old man sitting out front smoking a pipe is startled by the cart and stands as you approach. The look on his face is one of joy but as his lights shine on your faces he's crestfallen.
Cat stops the cart right in front and he calls up, "Where ya coming out of? Need a place to stop? I could open the gate for ya." He peers into the cart and his face brightens, "Well those look a heap like provisions to me. Did that ole rascal Gundren send you down, heh, too much of a big shot to do it himself anymore? Well let me tell you, I don't care who's selling, I'm buying the lot." He catches himself "do ya have a token? I'd like to keep it above board." He says with a keen eye to Cat.
Ashley hops down and this man who seemed larger than life from above barely crests her shoulders, "Hey short stuff, we do need a place to park this heap, but if you're looking for a trade token, sorry bub, we lost it." [deception 1d20+6=25] "So we'd like to offload all this stuff before it gets taken by whatever it is that takes stuff out here. Gundren himself said there's a 50% premium on the goods down this way. Are you game or should we move on to Conyberry?"