fe.settings:getUserBoardSettings - non array given[tulpa] - Endchan Magrathea
 >>/5182/
> Here's the problem, 6 players is 2 too many. It's making the game battles very lopsided based on who has initiative.
I generally think more than 4 players makes the game too complex, at least the way we are playing it. It may work in-system or IRL but not online. So while it would be cool to have more party members with specialized roles, it's just not feasible. Just like playing with less than 4. So I think we are perfect the way we are. Another 1-2 NPCs are fine but not human/tupper players.
Splitting the party for prolonged times is also very troublesome with out-of-system players like us so I'd rather not have it. It's not good for group dynamics.