fe.settings:getUserBoardSettings - non array given[tulpa] - Endchan Magrathea
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 >>/5481/
I still remember when Cat just healed after the first goblin encounter so my Healing Hands were unnecessary.

Somehow reminds me of One Piece where they constantly get beaten to a pulp and are just fine a few hours later.

I would go even further and say untreated wounds do not heal at all. But I leave that to Joy. Then again does it make a difference? We have the med-kit and Alice will of course treat everyone. So there will be no untreated wounds after battle unless she loses the med-kit or is separated.

If you want to make things more complicated realistic  you could handle it as follows:
Negative HP restore at the hit die rate. 
Lower half of HP (rounded down) are stable and only heal after treatment + eating a ration at 1/4 hit die rate/h.
Upper half of HP (rounded up) restore at 1/4 hit die rate/h untreated or full hit die rate if treated + eating a ration.
All treated injuries heal at full hit die rate while resting.

Alice always recovers at hit die rate after eating a ration and unless shes freezing. So we better feed her well and keep her warm.

How does Bear party handle this?