Actions
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(234.71 KB, 200x112)
>>/5658/ > Cat moves north behind the dragon holding her breath and again strikes the correction chain with her greatsword in a reckless attack > Stupid chain you're done for Nyaaa! Cat's temporary hit points are restored. [1d20+7+1d4BLESS=(9,18) vs AC19] Sorry Cat, you rolled double critical miss, then not quite enough. Cragmaw's had enough of being chopped near by a reckless barbarian with a sword and pushes Cat back 40ft with her tail as a reaction causing [1d6=5 poison] damage. >>/5653/ Yulya gains enough bravery to approach the goblin boss within 60ft and LOS and casts two rounds of Sacred Flame with her last charge of the ring of quick casting. [DEX 1d20+2=17,20 vs DC15] both castings are ineffective, he hops like a mad bullfrog out of the way of the burning light. "Oh you're next little cleric chaat'oor!" The goblin leader spits angrily. Getting line of sight to the goblin boss was tricky so I had to move you in a place where you could see him. Since Ashley and Alice aren't tall, I let you see over them. Alice... > squeezes between the goblin leader and the dragon while avoiding touching it [There isn't that much room without brushing up against both, thereby getting poison damage, but I'll allow it in an effort to not be too picky.] > set up a flank with Ashley. [Ashley already took her turn and has no movement left because she moved back 20ft and forward 20ft and she's about 10ft from the goblin boss. So no flank.] > She spends 1DP on Flurry of Blows and attacks the goblin leader with a grapple-shove-unarmed strike combo to push his head underwater > grapple-grapple-shove or grapple-grapple-grapple > Actually I'd like for Ashley to try first. [Ashley has already taken her turn and cannot try this until after the goblin boss' turn.] [The rules have Strength (Athletics) used vs the target's athletics or acrobatics, but I'm going to assume some monk shenanigans where they can do anything dexterity they would normally use strength for so I'll allow Alice to grapple using acrobatics +5 vs athletics +1] [First Grapple attempt: 1d20+5 vs 1d20+2 A=24 vs GB=16, Alice would have succeeded either way.] > shove [First shove attempt with advantage as the goblin boss is grappled: 1d20+5 vs 1d20+2 A=15 GB=6 succeeded again.] > unarmed strike to push his head under water [so... you're on the goblin, he's prone now, that's face down, and you attempt to hit the back of his head to force it underwater. Alright, this isn't a bad idea, he will have to escape the grapple then get up or get up then attack with disadvantage, effectively making him useless this turn and if you can push his head under water, he can't even direct the dragon in the way he would want. That's the best I can do but the dragon will do her own thing.] [So, the grapple was a bonus action, then Alice has her action and two more actions with 1DP and flurry of blows which is a total of 4 actions, so you can hit him twice now and that's my offer unless you can claim you get more and that will have to apply after this turn, for this turn you got 4 turns and used 1 of 2 DP] [1d20+5=(8,10)(14,9) vs AC17] Wow, this was a good example of how bad the dice can be when they're not in your favor. His head is not underwater as you hoped as you missed two strikes. I was very generous here in my opinion so there's no room to complain, but we can negotiate if something was done incorrectly. The goblin boss is prone and grappled but can still bark orders. "AHh!! You fool of an imp! Get off me! Cragmaw do something!!!" He attempts to get up [GB 1d20+2=15 vs A 1d20+5=15 ties go to the one who is attempting the action He succeeds on getting up and pulls the chain as he attempts to attack Alice with his battle axe twice with disadvantage. [1d20+4=(19,14)(7,18)] But can't seem to land a hit. Cragmaw attempts to charge her breath. [1d6=1] and fails. So she attempts to bite Alice, [1d20+4=12 vs DC15] and misses.