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> I'll get that nasty goblin first Nyaa!
> Cat charges the prone goblin leader in another reckless attack and strikes him with a mighty swing of her greatsword using HEAVY.
Cat's temporary hit points refresh.
Cat uses Feline Agility to make the distance and attacks the Goblin Boss.
[1d20+7-5HEAVY+1d4=(16,19) vs DC17] Cat swings and hits with her sword dealing, [2d6+5+10+2=22 damage] With one last scream, the goblin boss finally shuts up.
Ashley Panther, Alice, and Yulya warily realize their target has been knocked unconscious and look to the remaining issue...
Still tied to her now unconscious master, Cragmaw charges her breath. [1d6=3] but fails. She attempts to break her leg chains. [1d20+2=16] And fails, and bites at her neck chain. [1d20+4=15] But her teeth fail to tear the metal links.
[PER 1d20+3,+4=19,20]
Ashley Panther hisses a warning to the dragon and looks toward the inside of the cave. She seems to notice or hear something and slowly moves to investigate. She disengages with Cragmaw and moves Northeast.
The Cragmaw cave slopes steeply upward. The entrance is at the foot of a good-sized hill, and the caves and passages are inside the hill itself. Most of the caves and passages have steeply sloping ceilings that create stalactite-covered chambers rising 20 to 30 feet above the floor. The cave inside is mostly dark but there is a glow coming from the Northeast. Periodic stalagmites are large enough to provide cover (they appear as boulders on the map.) Areas of crumbling rock and gravel are difficult terrain.
The main passage from the cave mouth climbs steeply upward, the stream plunging and splashing down its west side. In the shadows, a side passage leads west across the other side of the stream. Even with darkvision it becomes too dark to see and Ashley Panther's truesight is obscured by stalactites on the ceiling before it opens upward.
Ashley continues moving quickly Northeast to investigate with stealth.
Just inside the cave mouth to the Northeast, a few uneven stone steps ascend to a small, dank chamber on the east side of the passage. The cave narrows to a steep fissure at the far end and is filled with the stench of animals. Three chained wolves snarl and rattle their chains as you approach the area. Each wolf's chain leads to an iron rod driven into the base of a stalagmite.
[STEALTH 1d20+6=18,18] The wolves haven't seen, heard or smelled her approach, they're on alert due to the sounds coming from the battle at the entrance. She sniffs at the air and pushes further. In the dim light of a candle up ahead, a hobgoblin is arguing with someone through a steep shaft in the eastern most part of the chamber. "Klarg's been beaten! ... I don't know how many! ..."
Ashley finds and takes a pack that can easily be identified as Sildar's and makes her way back to the front of the cave.
Alice and Yulya can still make their moves as their target was downed.