fe.settings:getUserBoardSettings - non array given[tulpa] - Endchan Magrathea
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The fire has burned itself out.
Goblin 3, 6, ,8, 10, 11, Hobgoblin 2 have stabilized and will eventually wake up.
Goblin 7, Hobgoblin Shaman have both died from their injuries.

 >>/5694/
> Alice rips the chain from the unconscious goblin's hand and tosses it to cragmaw.

Cragmaw winces as the chain is tossed at her.

> Alice boops the dragon on the nose with one of the goblin ears on her spear while talking to her
> Bad dragon!
> Bad!

Cragmaw bites at Alice as a reaction. 
[1d20+4=7] But misses horribly.

> And cancel that intimidation spell or whatever you used on our cleric! She's already a nervous wreck! She can help Cat with Guidance to break your chains you know! That would be a lot easier if you let her approach. 

The Frightened condition will remain unless a spell or ability like heroism, calm emotions is used. Dispel magic can end the frightened condition if the condition is being caused by a spell effect (during the spells duration), protection from evil and good will grant immunity from the condition prior to it being inflicted and advantage on any saving throws to end the condition where applicable if cast on an already frightened target, but from the source of a dragon, only removing yourself from the dragon's area of effect, the dragon leaves, if the dragon is killed, or if the dragon becomes friendly, can it be removed unless it has a specified duration, at the DM's discretion. In this case the frightful presence of the dragon is the source and is continuously renewed once the save is failed once until the dragon is no longer hostile. Booping her on the nose and lecturing her has the opposite effect of de-escalation.

Cragmaw speaks in a deep angry tone, the spits and inflections sound derogatory or insulting toward Alice.

> Alice[attempts to] moves 10ft NE to take a look at the cave. 

Failing to note her proximity to an angry Dragon, Alice flippantly moves away without disengaging. Whether her low intelligence is to blame is conjecture. In any case, Cragmaw chooses to react and attempts to charge her breath. 1d6=2 but fails. She attempts to bite Alice as a reaction. [1d20+4=21] and hits for [1d10+2+1d6/2=12 damage] Alice is downed at -3HP but is automatically stable because of her Mary Sue status. She will likely regain consciousness in 1 hour. 

I'm not sure if Alice can be healed with magic or not at this point, she will need to clarify.

Cragmaw is no longer hostile and moves away from Cat and will move 20ft south and continue to try to remove her leg constraints. She is unable to remove her neck or wing chains completely, someone could grab the control chain though the effect would be questionable.

 >>/5698/
Yulya's Sacred Flame automatically hits the Goblin Boss without roll needed and kills him.
The encounter has finished in 8 rounds!
The following Experience was gained: 4100XP!!! Including bonuses and will be split as follows: 1062XP to Yulya, Cat and Ashley,  914XP to Alice for surviving to the last round minus the dragon in the last round.

Cat may use an opportunity attack as a reaction but it will restart the encounter and Cragmaw will be permanently hostile.
Yulya's Frightened effect has faded and is likely replaced by disappointment in Alice's misbehavior.  

Ashley Panther returns with the pack and sees Alice down. She begins to lick Alice's wounds, visibly disgusted by the chemically taste.

Alice will have to say if consuming her body cavity fluids will be poisonous or not to a panther.

There are hostiles nearby, this is not a safe place to rest, but it should be safe enough to collect any loot and fallen demon lolis.

https://youtube.com/watch?v=3nsyBktjdYs