fe.settings:getUserBoardSettings - non array given[tulpa] - Endchan Magrathea
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> Uh, if you change the rules you should clarify this beforehand and not in the middle of the battle.

Done, since you are not currently in battle.

> I was assuming the same thing as Alice and we were playing by the standard rules.

Sorry for any inconvenience.

> That's why we gave away the lantern because I thought we do not need light.

That makes sense. I will grant you a lantern and oil.

> I agree the standard rules are oversimplified and yours make more sense

Once again Cat/Tamamo proves themselves to be the most sensible players.

> we need to know precisely how dark it is in what places.

There is a zero light condition 40ft north of the entrance to all passageways including the bridge as the goblins have doused all light in the passages. Where you see enemies, there is dim lighy from lanterns and torches.

> goblins and wolves have the same darkvision as us. How do they see in the cave without fire? 

The wolves would have a hard time, but they're tied up unless released.

> Are they blind as well? 

As I mentioned, the goblins live here, they know the passages well.

> That will be an interesting fight. I guess just like in the fog?

Where there are enemies currently, there is dim light.

> If we can move freely, can't they as well and regroup? 

They might, currently the cats are watching the halls.

> I thought we are still in a round-based play with fixed movement per turn.

I will double check, I might have left that out.