fe.settings:getUserBoardSettings - non array given[tulpa] - Endchan Magrathea
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 >>/6107/
> Alice told you
Hey leave me outta this!
I just saw they're unarmed, unarmored, weaker and cowering. I can't discern if they are hostile or neutral or whatever I'm a goddamn alien. Also for me there's as much goblin civilians as roach civilians. They're pests and we are the pest control. Nothing personal, kiddo!

 >>/6106/
> Apocalypse Now vibes
Definitely if our dear 'superiors' demand a clean and family-friendly war

 >>/6101/
> Nooo, not my goblin civverinos!
Seriously now?
Do they discern between combatants and civilians when they carry out their raids?
What's next? Zombie civilians? Innocent skeleton children? Non-combatant Dragon artisans?

> [SheShe]Hey, I'm in your game too, I wonder what I'll say during your level up? Fun!
You forcefully recruited us for a Search And Destroy mission to rid your world from 'evil'. We risk our lives for your personal entertainment. If you rat us out for 'war crimes', and we can't level up, you're only shooting yourself in the foot. Col. Kurtz was right you know. It's Judgment that ultimately defeats us, not enemies.
So choose your poison or even better fix this world yourself!

Well, I have nothing against goblins in particular, only against dragons, orbs and gods.
But what will these innocent goblins do if we let them go after killing most of their tribe? Build a magnificent and peaceful civilization and engage in mutually beneficial trade with humanity? C'mon, they're Haitian-tier niggers who will never do anything productive. They only rob, plunder and destroy the works of others.

But hey, if you insist, I've got another idea! Let's form a party with them! They get to attack, plunder and abduct any traveler who's not protected by adventurers. If a client who hired us for protection encounters them, they flee after a mock battle with us. We both share the profit, everyone wins!