fe.settings:getUserBoardSettings - non array given[tulpa] - Endchan Magrathea
 >>/6057/
Perhaps temporarily, I am limiting what can be done per turn. You will not likely notice a difference.

Previously we decided there are free actions, like switching weapons or raising a shield, there is movement, including split movement, that's not included here, there is 1 action unless otherwise specified, there are up to 2 bonus actions (I allowed 2) and there is a use action, not to mention reactions that are not to be included here either.

So 

Action
Use
Bonus 
Bonus
Free
Free
Free
Free...

I want to limit this as it can possibly exceed what is reasonably expected to happen in 6 seconds. 

I don't want to be petty or stingy, but for the sake of estimation, count most things as 2 seconds. Using a potion, attacking, and Bonus action is already a full turn. 

Casting a spell, raising a shield, and hiding, that's a full turn.

Alice shenanigans are somewhat excluded, I will sleep well at night knowing that whether she's evil or not, she's not a cheater.

So keep this in mind for the future that if there was some combination of moves that appear to be legal but more than 2 seconds

I may at my discretion limit these to three per turm.

So as a bonus, for instance, if all you did on your turn was attack once, say Cat did this, she should be allowed to do something else as part of that turn to fill out the turn.

One swipe of a big sword doesn't feel like a full turn.

Nick or cleave can be considered the 2nd third of the turn, and then she should still have time to do something else in that turn. 

Because she has claws, for instance, I'm considering two claw attacks for her per turn one of them would include nick.

For "light weapons" like a dagger, I might consider two attacks per turn. And something else like a bonus action etc.

Consider this something I'm watching and feel free to take advantage of this, mostly Cat, but say Yulya may for instance may be able to cast a cantrip and a support spell like heal. It's tricky here, but I may consider low level spells like cantrips to be cast twice a turn, consider them like a dagger. For instance, yulya wants to use the Goblin staff and cast sacred flame and light, or perhaps even sacred flame twice. The ring of quick casting in essence stops time or reduces casting time to 1 second, something like that.

Just something I'm considering.