>>/6547/
I think we've talked about this and while certainly more realitsic, I don't think it's feasible.
We'd have to keep track of every single arrow that's an insane workload. You'd have to choose which arrow to use for each shot. A new one or rather a patched one? Then mark it as used and decrease the quality after recollecting it.
Losing an arrow at a critical miss or damaging a weapon at a critical miss seems fine but maintaining an arrow inventory is a waste of lifetime.
Still in the current system arrows last too long. We lost one until now. How about this - you record the number of arrows shot in a battle and roll how many have to be discarded afterwards and tell us - Alice lost X arrows, Cat lost X arrows. That's simple and manageable.
Here's the updated inventory
Pls give the formula for rounding to 0.25lbs, you're the math wizard!