fe.settings:getUserBoardSettings - non array given[v] - Endchan Magrathea
thumbnail of rate of profit, 14 core countries estaban maito 2014.png
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 >>/11581/
Sure, but Mark/v/ is even worse.

 >>/11587/
> The only way you can shove political alignment into that is as a background to the actions you perform in the game itself.
I suppose one thing you could do is build networked multiplayer games that in some way teach people they can make work decisions democratically...  So basically community self-management, found in a lot of persistent-world multiplayer gamers or in managing libre game projects.  It's hard to teach that kind of lesson without it actually involving productive work though, which stops being a game..  I wonder if Molyneaux's shitty 'Curious: What's Inside the Cube?' "game" could be an example.

> Profit-seeking is literally killing video game COMPANIES
I don't feel like you're actually disagreeing here.  The fundamental problem in video games is a phenomenon that hit movies a long time ago as well: the natural industry-wide tendency for profit rates to decline as work-reducing innovations are discovered.  When a developer or publisher discovers a labor-saving technique they can temporarily beat their competition by selling the same product for less work or selling the same product at a cheaper cost.  But eventually the rest of the industry catches up, and the socially-necessary labor required to make a certain kind of game is reduced overall, pushing down prices.

Ask yourself this: When was the last time video games had a price hike?  In fact they've been falling into the ground for decades as inflation has reduced the value of money in the same time frame.  Publishers (and profit-oriented developers) are dealing with a profitability crisis and their solutions are to trick people to buy shit games with advertising, nickel-and-dime customers for everything, or work their employees to death.  The really big publishers see huge budgets as as reason to justify huge advertising spending, and predictably huge budgets make shit games because developers are terrified of taking any creative risks when they have all their eggs in one basket.

I used to think graphic whoring was the root cause of all video game maladies, but it's really just one symptom of the problem.  The problem is profit.

 >>/11588/
Yes, good anon.  Don't confront challenging ideas with an argument--just shut down!